Monday, October 11, 2010

Interesting Forum Threads!

Hey guys, Thought I'd make my first non patch notes related post.

Myself not being a huge forum junkie, i'm reletively new to the Heroes Of Newerth Forum, but while reading; I've found a few rather interesting threads, my favourite being the one discussing high skill level balancing. As in most games, there's always someone calling OP on someone else's hero, this may be the case, but most of the time it's generally that the person playing the hero getting owned, doesn't understand how to counter, or is just plain bad. It goes into good detail comparing HoN's balancing to other games, but in really makes you understand that just because you got owned, doesn't make that hero OP. Maybe you're just not the right counter, or maybe you should change games.. Just kidding, maybe you just need some practice.


Fundamentals for Beginers:

Forum Link:

Sunday, October 10, 2010

New Patch Notes! 1.0.14

Version 1.0.14 

== General == 

- Updated effects for the Vagabond neutrals 
- Added Australia region filter to public games and create game interfaces 
- Fixed Kongor slain sound anytime Kongor is killed (Only a problem on some systems) 
- Quick Stats bad baseline fix. 
- Fix quick stats always saying "Player's First Game" on Mac/Linux clients 
- When a killstreak of 11 thru 14 is ended, the game now properly displays "X has ended Y's BLOODBATH streak", not "X has ended Y's IMMORTAL streak" 
- Fix for the restore button disappearing on the replay scoreboard (the entire scoreboard was moving off screen) when a player is terminated 

== Heroes == 

- Fixerd him not gaining strength from killing a hero. Logic failure. 

- Fixed not being able to teleport into your own base 

- Fixed Hellbourne Main Building bounds so Tsunami Charge doesn't just go through it 
- Fixed Tsunami Charge doing too much damage 
- Tsunami Charge no longer brings Invulnerable units along with him 
- Splash no longer propagates to illusions 

- All non-cleave splash damage will now wake up someone slept by Mesmerize 

Friday, October 1, 2010

Patch 1.0.13

Hey Guy's! First post of the New-erth blog, and I just thought I'd get the latest patch notes out for all those unable to get on at the moment.

Version 1.0.13
== General ==

- Darkwood Vale is now a 4v4 map
- Kill streaks of 15 or more now play the "IMMORTAL!" announcer sound / message
- Taunt effect is now more intense and shiny for the first few seconds
- Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas
- Max possible charges are now ~16,000 (Fixes several issues)
- Change default lag threshold to 1000 ms from 500 ms
- Clients no longer precache the voice responses of enemy heroes
- Muting a player will /ignore that player, and unmuting will /unignore.
- Fixes the white icons when someone randoms. The random now happens before the load, not after
- Updated visual effects for some neutrals' skills
- A teammate right clicking on a shop with the courier will open there own shop window now
- Added watery grass to show where fog is blocked yet you can run through
- Added global announcer sounds anytime Kongor is slain
- New Effects for minotaur, catman, and vagabond leader
- Update Frostburn tooltip to show max of 3 charges, instead of 5
- Updated effects and sounds for several items like Blood Chalice, Puzzlebox, and Striders
- Updated sounds to several heroes

- Fix some loading bar funkiness
- Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix
- Fixed the quick stats

- K:D ratio now displays two digits after the decimal (for example K:D will be "1.58" instead of "1.6")
- Fixed client not handling valid clan name tags that are 4 chars long
- Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix
- Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters
- Fixed a potential crash on the chat server that occured when a user was not able to be resolved during a clan invite
- Cleaned up some of the error messages to properly represent the error occuring

== Mod Integration ==

- Added UI_CMD's GetFPS() and GetPing()
- Hon now natively supports the "Mod Options" mod framework
- HoN now natively supports the "Movable Frames" mod framework
* Movable Frames now supports spectator mode
* Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod
- The Replay Stats Button mod is now built in (Credit to BASH)
* Adds a button to the Local Replays list to view the match stats
- The Enhanced Buff Icons mod is now built in
- The Improved Spectator UI mod is now built in

== Neutrals ==

Skeleton Boss
- Now a ranged unit. Damage re-adjusted
- His castable root now ministuns on impact

Neutral Ogre
- Fixed the ice shield so it doesn't apply when a melee hero casts at someone who has it on

== Items ==

Blood Chalice
- Mana returned from 150 to 100
- Now stops all regeneration effects (bottle/health potion) when used

- Added visual trail to silence state for some anti-juke fun.

Savage Mace
- The proc can no longer propagate to illusions

- Will no longer go on cooldown just from looking at someone, you now have to attack
- Runes of the Blight can now be used and not put the item into cooldown
- Fixed a bug causing them not to reset cooldown when they are picked up or transferred

Sword of the High
- Cost lowered from 3800 to 3400

Tablet of Command
- Added to the "nohelp" list, so you can no longer push allies who do not allow you to
- Now applies a ministun on use to the target if it is an enemy
- The target is no longer silenced or perplexed, and can turn while being pushed

Void Talisman
- Fixed so you cannot activate while magic immune (Can't waste it anymore)

== Heroes ==

Fixed the following playing through fog:
* Magmus Steam Bath
* Wildsoul's Bear Teleport
* Forsaken's Volley
* Blacksmith's Flaming Hammer
* Chronos' Timeleap

- Decreased str gain from 3.1 to 2.7
- Hell on Newerth
* Damage:
* (Lvl 1) 200/300/400 to 175/250/325
* (Lvl 2/3) 350,450,550 to 300/375/450
* Effects:
* (Lvl 2/3) Hell Snare from 6 seconds to 4 seconds
* (Lvl 3) Volatile Minions damage from 150/225/300 to 125/200/275
* When ultimate is in cd you no longer gain charges when enemies cast spells near you, instead you decrease the cd of your ultimate by 1 seconds per spell cast

Blood Hunter
- Clarify Blood Sense's tooltip to show that the aura increases by 1500 range per level
- Feast now leaves a lingering debuff for 1.5s when attacking a hero
* If they die in this time, Blood Hunter still gets healed.

- Removed the 0.1s cooldown when a new charge is available for Rockets

- Curse of Ages no longer works on buildings

- Striders will now be 'turned off' while Decay is activated
- No longer gains strength from killing himself. :(
- His own illusions should no longer steal strength from him when someone dies nearby
- Lower strength gain to 1 per kill
- Ult Decay increase range rebalanced from 50 per charge/level to 30/40/50 per charge/level

Doctor Repulsor
- Starting int from 27 to 25
- Level 1 armor lowered from 5.1 to 4.1
- Magnetic Contraption still happens instantly, just a 400ms backswing. Can anim cancel the backswing like normal
- Attackspeed slow from Electric Frenzy is now -50 instead of -50%
- Tree destruction radius on Ludicrous Speed reduced from 100 to 75
- Can no longer use Ludicrous Speed while immobilized

- Strength gain lowered from 2.3 to 2
- Turret duration from 6s to 5s
* Can only be hit a max of 5 times now (down from 8)
- Fixed a bug with Energy Field that caused units to get owned if they went invulnerable while inside

Flint Beastwood
- Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you're still channeling
- Crosshair on target should be visible to allies only

Forsaken Archer
- Will no longer spawn skeletons after she dies from a midair arrow

- Enfeeble no longer has charges set to 0 when attacking creeps, only when hitting heroes
- Enfeeble duration incresed from 3s to 4s
- Now steals 1% of anything hit's total damage per charge and gives that damage to gauntlet for the duration of the slow/steal
- Max charges from 50 to 35
- Fixed his glove getting snagged on buildings when he threw it
- The glove throws no longer disable each other

- Tundra Blast slow from 5s static to 3/3.5/4/4.5s

- Reworked
- Ability 1: Torrent
* Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces armor
* Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3 seconds
* Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor
- Ability 2: Tsunami Charge
* Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned.
* Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic damage in a 200 AoE to all enemy units he charges past. On collision with an enemy hero, that hero is picked up and carried along with Kraken. When he hits a cliff, building, or tree he stops charging. If he is carrying an enemy hero, that hero is stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physical damage.
- Ability 3: Splash
* Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.
* Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an additional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will reduce cooldown by 1 second.
- Ability 4: Release the Kraken!
* Every seafarer's nightmare is manifest as this hulk of watery flesh! Summons a Whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stuned by its lashing tentacles.
* After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70 Magic damage per second, slowing by 50%, and pulling units towards the center with a force of 100/125/150. Any enemies who reach the center are dealt 200/300/400 Magic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds.

- Steam Bath now disjoints on use
- Fixed a bug causing you to not always go to exactly where you click when using Lava Surge

- Removed the 0.1s cooldown when a new charge is available for Flurry

- Updated tooltips to show he gains slow resistance and reveals the target while charging
- Reveal time after Charge is over lowered from 4s to 2s
- Horned Strike damage increased by 20 across all levels
- Damage from ult +5% at all levels
- When horned strike procs, 15% movespeed for 1.5s
- Charge slow resistance added instead of treewalking
- Fixed a bug with the ult that caused the target to get endless unitwalking

Sand Wraith
- Deserted range check for people being alone lowered from 400 to 300

- Removed the 0.1s cooldown when a new charge is available for Wards

- A 500ms cooldown now starts when using Vanish to avoid double activating it

- Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s

- Can now turn while ulting

- Base strength from 16 to 18

- Fixed infinite buff bug with Cold Shoulder
- The "push-away" from Avalanche now correctly goes the full distance every time and will not push people who were behind Tundra

- Vindicator Illusions can no longer steal intelligence
- Global Silence is now dispellable

Voodoo Jester
- Fixed the bug causing Acid Cocktail to occasionally split into two
- Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce
- Fixed his tooltips to clarify that his casks do no damage to heroes

Witch Slayer
- Can now only cast Power Drain on units with mana